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According to Lead Gameplay Designer Danny Belanger, they were designed to give players a chance to step away from the heavy themes in the narrative and journey into a lighter, more arcade-y side of the game’s hyper-connected Chicago. During our Watch Dogs demo, we were able to get our hands on two of these Trips, but Belanger assured us there will be more in the full game.
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4frnt hoodieOur mothers would cry out in alarm. You may have caught a glimpse of this beast in a recent video, but the team has been tight-lipped about it until now. That’s right, you can take control of a massive Spider Tank and set about bringing Chicago to its knees. “The Digital Trips are based around different pillars of our core activities,” Belanger explains.

“It fits a playstyle. It fits something people want to do or enjoy doing in the core mechanics of the game. The Spider Tank one is the one that’s more mutated. Using the Spider Tank’s weapons and ability to attach itself to buildings, your goal is to complete as many of the objectives as you can before the police take you down. You’ll also be able to upgrade your Spider Tank much like you upgrade Aiden in the main game to make yourself more powerful and durable. Feeling a little frustrated by life? Exorcise your demons (literally) by dropping into a hellish vision of Chicago and succumbing to that strange voice in your head who’s telling you to mow everyone down. Once the timer starts it’s your job to collect as many demon souls as possible by running over the fiery-faced figures standing in the middle of the street. It’s as brutal as it sounds and even more fun. Like the Spider Tank, your badass armored car can be upgraded as well.having some fun with this doesn’t make you a bad person.

Laughing maniacally might, but we won’t tell if you don’t. But why are the Digital Trips part of the game? Are they perhaps Watch Dogs’ in-game Blood Dragon? Every digital trip is subtly related to the core game, not just mechanically but narratively as well. Each says something about Aiden’s emotional state or relationship with the world around him. Belanger is coy about the actual meanings behind the Trips. “It’s open to interpretation,” he says, “but they were all based on an emotion the main character has or something he’s struggling with or a character trait. There’s always something in there that has meaning. Some of them are easier to notice than others.” For more on Watch Dogs, check out these posts: Watch Dogs – 35 Highlights From Four Hours of Gameplay Watch Dogs – Animating a Next-Gen City Watch Dogs – Playing In the Open WorldIt's a nice chance to see our creation through your eyes. Yarny is a tiny new character made from a single thread of yarn that slowly unravels as he embarks on a seemingly larger than life journey.

Inspired by the breath-taking, lush environments of Northern Scandinavia, traverse nature’s beauty as well as the dangers that it has in store. Using Yarny’s thread, interact with the environment to swing across a tree gap or hitch a ride on a flying kite, no feat is too big. The tools may be simple but they have ability to accomplish complex puzzles. Unlock a heartfelt story re-connecting the memories of a long lost family. The tale is told completely without words, and Yarny is the bond that ties everything together. Follow Yarny around the world Making your own Yarny figure is easy and lots of fun! And once you make your own, be sure to share it with us on Twitter @Unravel_Game – we’ll be sharing our favourites on the map! The Unravel Soundtrack is Now Available The number one thing (by far!) people have been asking about is when they can get ahold of the Unravel soundtrack. Well, finally we have an answer: you can get it today! Try Unravel for Free

We’ve seen an outpouring of support and love for Unravel since the game was announced, and we’re so happy that many of you have taken time to play it now that it has been released. Yarny Reaction GIFs to Help You React to Things We’re really happy you’re all enjoying your time with Unravel – and Yarny Thank You for Playing Unravel So the day came, and Unravel was released, finally. What a weird and wonderful thing it is to make something like this. Celebrate Love with Unravel Valentine’s Day Cards In Unravel, Yarny represents love, and the yarn that flows through the game signifies the bonds that tie all of our hearts together. Unravel is Now Available It’s hard to put into words how exciting this day is. After over two and a half years of work, Unravel™ is now finally available on Xbox One, PlayStation®4, and PC. To celebrate the release of Unravel we asked you to help Yarny explore the sights and sounds of London. Unravel’s Trial for EA Access and Origin Access is Now Available

Unravel launches worldwide on February 9, 2016 for PC, Xbox One, and PlayStation 4 – but Origin Access and EA Access members can try it starting today for a limited time. Yarny’s Big British Adventure Britain is full of places for exploring and we want you to share your adventures with Yarny with us. Unravel’s Music: Soundtrack as a Story With Unravel releasing on February 9, we wanted to share one more short video giving a deeper look into the development of Unravel. In the past we talked about Unravel’s environment, creation of Yarny, and the game’s puzzles. Today, I wanted to share some details on Unravel’s unique approach to music. We’re Honoured to See So Much Excitement for Unravel Hi everyone, Martin Sahlin here. 2016 is here, and we’re just a few short weeks away from launching Unravel. It’s hard to describe what it feels like to be DONE, finally. Slightly nerve-racking I guess, but pretty great! Unravel’s Puzzles: A World of Challenges and Obstacles

Hi everyone, this is Martin Sahlin – Creative Director at Coldwood. For the past few months, we’ve been sharing videos giving a deeper look into Unravel. In December, we talked about Unravel’s environment, and a few weeks ago we talked about the inspiration and creation of Yarny. This time, I wanted to dive into the game’s puzzles. How to Make Your Own Yarny Guide One of the most fun things about revealing Unravel to the world was the love you’ve shown for Yarny. From the kind words to the awesome fan art, you’ve all made us feel wonderful. We never saw it coming, but it totally blew us away. Yarny and Unravel: Born Out of a Single Spark of Inspiration Hi everyone, this is Martin Sahlin, Creative Director at Coldwood. A few weeks back, I mentioned that we were going to be sharing some videos giving a deeper look into Unravel. Unravel’s Environment: A Story to DiscoverThroughout the next few months we’re going to be sharing some videos giving a deeper look into Unravel, and we thought it would be fun to start off this little series with a look at the game’s environments.

Unravel is Coming in February 2016 Since I first unveiled Unravel on stage at E3, I don’t think there’s any question I’ve gotten more than “when is it coming out?” I Made a New Yarny, and I’m Giving it AwayA few weeks ago I had an idea: I have so much fun taking Yarny out on adventures and taking pictures exploring the world, but wouldn’t it be fun to make a Yarny to give away? Quick Update on Unravel Hi everyone, it’s me again. It’s been awhile since you’ve heard anything from us at Coldwood, so I thought I would provide an update. Meet Coldwood, the Developer Behind Unravel Hi folks, Martin Sahlin here. Over the past few months, a lot of people have asked me if Unravel is Coldwood’s first game, and I wanted to take the time to share who we are, what we’ve done, and how we came to work on a game like Unravel. Thank You from ColdwoodI’d like to take this opportunity to say a big thank you, to all of you. New Trailer Shows Off Unravel’s Puzzles

We know a lot of you want to find out more about the game – what you actually do, and what it’s like to explore this world. Did you love to travel? Share your shared love of adventure wherever you go with this new Unravel wallpaper we’ve created for PC and mobile devices. Have You Made Your Own Yarny? Mere minutes after Unravel was revealed at E3, fans started grabbing yarn, wire, and creating their own little friends to explore with. We and the team at Coldwood were floored by everyone's passion and creativity. While some tried to recreate Yarny as closely as possible (and did a super good job of it) ... You've Made Us Speechless It's tough to put into words how grateful we and the team at Coldwood are with the loving reception Unravel received when we introduced the game to the world. From the moment Martin Sahlin took the stage at the EA press conference, the comments that poured in had us overwhelmed with joy. My name is Martin Sahlin, I’m the Creative Director at Coldwood.