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The Hunter is an agile Special Infected [1] whose mutation has granted him incredible strength and agility. His role in both Left 4 Dead and Left 4 Dead 2 is to kill or grievously injure individual Survivors who have become separated from their comrades. The Hunter is voiced by Mike Patton. The Hunter appears in a faded blue hooded sweatshirt and dark brown sweatpants. His hood is always pulled down and over his face, which on close inspection, reveals that the skin around his eyes has either been clawed off or has mortified as a result of the Infection. What remains of his eyes emit the white reflective glow displayed by Common Infected in the dark; although this effect may be light reflecting off the blood leaking from his eye sockets. The limbs of his outfit are battened down with duct tape, in a manner similar to Traceurs, practitioners of parkour, which is done to lessen wind resistance. Hunters are primarily identified by their distinctive and intimidating growl, or the screams and snarls they emit upon sighting a Survivor or whilst attacking.
Hunters are the only Special Infected who do not make any noise while in a passive state. The Hunter is the least visibly mutated Special Infected and superficially resembles a Common Infected. It has yet to be explained how the Hunter's mutations onset, whether it be genetic, biochemical, or a Hunter-specific strain of the virus, but the mutations seem to be sex-linked as only male Hunters have been observed. affliction hoodie size chartThe Hunter's reaction to the Infection has granted him an increase in lower-body strength.bape shark hoodie camo sleeve While not creating massive muscle growth like the Tank, this added strength has given the Hunter the ability to repeatedly jump and pounce from long distances and rapidly scale the sides of buildings with ease, as well as toughened his legs in order to withstand the great distances and heights he can achieve. tisa hoodies cheap
Decreased pain response visible in all sufferers of the Infection also results in the Hunter not suffering from perpetual lactic acid build up from muscle overexertion or impact damage after experiencing a large fall. At the same time, there seems to be some sort of muscle delay after an initial attack (post-attack recharge) where the Hunter is not able to move as swiftly. where to buy 5sos merchandise in the philippinesOne of the most notable physical observations is that the Hunter lacks eyes. Whether this is self-inflicted, a by-product of the Infection, or both, is unknown. The extent of damage to the Hunter's sight suggests his other senses are far more developed than those of typical Infected, allowing him to hunt with far greater efficiency. It is possible that the screeching noises he makes and the growling are his own echolocation method. He might also use scent to tell the Survivors apart from Infected.
As with the other Special Infected, he is not distracted by such high-frequency noises as Pipe bombs or car alarms going off. Hunters also appear to be the only Infected with a self-defense reflex: when shot at a distance and knowing they cannot pounce, the Hunter will sometimes jump away into safety. As with all the original Special Infected (excluding the Witch who kept her original model), the Hunter received a change of appearance in Left 4 Dead 2. Parts of his outfit have been ripped away, revealing his skin heavily disfigured by clusters of boils and scratches, similar to that of the Smoker. His left wrist remains wrapped in tape along with fragments of his sleeves, while his right hand is bare with a visible band of heavily bruised flesh where the duct tape would have been, possibly from muscle growth around the tightly wrapped tape. He has lost his shoes, and his feet seem to be covered in a mixture of mud and blood. His hoodie now has a zipper, has a wider hood, and much more blood spattered upon it.
His face is now entirely obscured in the shadow of his hood, showing only the bottom half of his face. His fingernails have grown in length and thickness, giving his hands a closer resemblance to animal claws. The Hunter's signifying scream of seeing a Survivor is different, higher in pitch than the previous version; however, both of his original screams are still featured in Left 4 Dead 2. His screams become louder and more high-pitched as he nears. It seems likely that most of the differences in the Hunter's appearance in Left 4 Dead 2 were caused by the Hunter himself, clawing at his restrictive taping and clothes in an effort to remove them. However, the growth of his nails, his amplified scream, and the increase of deformation upon his skin suggests that the Hunter has mutated further from his manifestation in Left 4 Dead. A new graphical feature in Left 4 Dead 2s Hunter is that he can be covered in blood due to prolonged pouncing. As it continuously pounces one Survivor on the ground, his body will be covered in blood (see the image in the gallery below).
The Hunter has two attacks: a claw attack, which does 10 damage on Normal and 6 damage on Versus, and a pouncing attack, which pins down a helpless Survivor while the Hunter claws at them dealing damage every 0.5 seconds. The Hunter will not stop until he has killed the Survivor, been killed himself, or shoved off by another Survivor or an explosion. If controlled by a player, the Hunter is able to deal damage with the actual pounce itself. Any pounce, regardless of distance traveled, deals a minimum of 1 damage to the pounced survivor. Successful pounces from a great distance can cause up to 25 damage, which makes them the most powerful individual attacks in the game which can be caused by a playable non-Tank Infected. AI controlled Hunters cause no damage upon pouncing survivors, regardless of distance traveled. When a player takes control of the Hunter in Versus mode, the Hunter's pounce ability is measured by meters from where the player crouches down. The time it takes for his jump to charge is 1 second.
Fast and agile, this Special Infected will growl and scream to inform you of his presence. The Hunter is often used as a distraction by both AI and human Infected. Inexperienced players fare especially badly against Hunters since their attack is often much harder to avoid than the tongue of a Smoker or the bile of a Boomer. Without timely intervention, Hunters can kill very quickly; the only exception is the Witch and Tank on Expert difficulty. While Hunters are hurt by being on fire and will eventually die, any Survivor pounced on by a flaming Hunter will suffer much more damage from the attack (as of an update, only dynamic fire sources such as those created by the Molotov and gas cans add to the damage bonus). However, in Left 4 Dead 2, this hidden effect is removed. Players can train their Survivor skills against Hunters in the Mutation "Hunting Party", as the only Special Infected the Director can spawn are Hunters (apart from the occasional Tank and Witch). You can train your skills against them in other modes, but expect less Hunters to train on because of this.
In Left 4 Deads Versus, you will spend more time as a Hunter than any other Infected. Coincidentally, the Hunter is also the hardest Special Infected to master, so the extra time spent pouncing pays off. In Left 4 Dead 2, you have more Special Infected to be assigned to, so it's less likely to get a Hunter in that game. Generally, any high location such as the roof of a building, a fire escape, or a lamp post will do significant damage to a Survivor if pounced on. Here are some level-specific areas that will decide a Survivor's fate. The Hunter has an unused animation of him hanging upside-down. It is unknown how this was supposed to be done in-game, as no pre-release footage shows the Hunter doing this. A probability was that you were to leap off it and start attacking the Survivors, or you went up there when you went idle and the A.I. took control and would climb a ceiling to stay hidden until you came back to the game. Originally, when a Hunter pounced a Survivor, there would be no special visual indicators (such as the red light around the Survivor).